RSS
Facebook
Twitter

Kamis, 31 Oktober 2013

SLARK In Dota 2


16 + 1.90
21 + 1.50
21 + 1.80
33 - 41
305
1.94

Dark Pact

After a short delay, Slark sacrifices some of his life blood, purging negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 50% of the damage.

Pounce

Slark leaps forward, grabbing the first hero he connects with. That unit takes damage and is leashed to Slark, and can only move a limited distance away from Slark's landing position.

Essence Shift

Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility.

Shadow Dance

When used, Slark hides himself in a cloud of shadows, becoming immune to detection (attacking, casting spells, and using items do not reveal Slark). Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.

BIO

Little known to the inhabitants of the dry world, Dark Reef is a sunken prison where the worst of the sea-bred are sent for crimes against their fellows. It is a razor barbed warren full of murderous slithereen, treacherous Deep Ones, sociopathic meranths. In this dim labyrinth, patrolled by eels and guarded by enormous anemones, only the vicious survive. Pitched into Dark Reef for crimes unknown, Slark spent half a lifetime without kin or kindness, trusting no one, surviving through a combination of stealth and ruthlessness, keeping his thoughts and his plans to himself. When the infamous Dark Reef Dozen plotted their ill-fated breakout, they kept their plans a perfect secret, murdering anyone who could have put the pieces together--but somehow Slark discovered their scheme and made a place for himself in it. Ten of the Dozen died in the escape attempt, and two were captured, hauled back to Dark Reef, then executed for the entertainment of their fellow inmates. But Slark, the unsung thirteenth, used the commotion as cover and slipped away, never to be caught. Now a furtive resident of the carnivorous mangrove scrub that grips the southern reach of Shadeshore, Slark remains the only successful escapee from Dark Reef.

STATS

25
15
1
LEVEL
1,750
1,028
549
HIT POINTS
1,061
554
208
MANA
110-118
75-83
54-62
DAMAGE
10
5
2
ARMOR
 
1800 / 1800
SIGHT RANGE
128
ATTACK RANGE
N/A
MISSILE SPEED

ABILITIES

Dark Pact

After a short delay, Slark sacrifices some of his life blood, purging negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 50% of the damage.
Mana CostMANA COST: 55/50/45/40
CooldownCOOLDOWN: 9/8/7/6
ABILITY: NO TARGET
DAMAGE: MAGICAL
DELAY: 1.5
RADIUS: 325
DAMAGE: 75 / 150 / 225 / 300
Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives.

Pounce

Slark leaps forward, grabbing the first hero he connects with. That unit takes damage and is leashed to Slark, and can only move a limited distance away from Slark's landing position.
Mana CostMANA COST: 75/75/75/75
CooldownCOOLDOWN: 20/16/12/8
ABILITY: NO TARGET
DAMAGE: MAGICAL
DISTANCE: 700
POUNCE DAMAGE: 70 / 140 / 210 / 280
LEASH DURATION: 3.5
LEASH RADIUS: 325
Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless.

Essence Shift

Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility.
ABILITY: PASSIVE
AGILITY GAINED: 3
ALL ATTRIBUTE LOSS: 1
DURATION: 15 / 30 / 60 / 120
With each strike at his adversaries, Slark's knowledge of their weaknesses improves.

Shadow Dance

When used, Slark hides himself in a cloud of shadows, becoming immune to detection (attacking, casting spells, and using items do not reveal Slark). Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.
Mana CostMANA COST: 120/120/120
CooldownCOOLDOWN: 65
ABILITY: NO TARGET
DURATION: 4
BONUS MOVEMENT SPEED: 30% / 35% / 40%
HEALTH GAINED PER SECOND: 3% / 5% / 7%

0 komentar:

Posting Komentar