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Kamis, 31 Oktober 2013

HUSKAR In Dota 2


18 + 1.50
15 + 1.40
21 + 2.40
21 - 30
300
1.1

Inner Vitality

Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 40% it will heal faster. Lasts 16 seconds.

Burning Spear

Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health. Lasts 7 seconds. Burning Spears is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.

Berserker's Blood

Huskar's injuries feed his power, giving increased attack speed and magic resistance based on missing health.

Life Break

Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to inflict a percentage of that hero's current HP, and slow at the cost of his own vitality. While leaping, Huskar is magic immune. Slow lasts 5 seconds. Upgradable by Aghanim's Scepter.

BIO

Emerging from the throes of the sacred Nothl Realm, Huskar opened his eyes to see the prodigal shadow priest Dazzle working a deep incantation over him. Against the ancient rites of the Dezun Order, Huskar's spirit had been saved from eternity, but like all who encounter the Nothl he found himself irrevocably changed. No longer at the mercy of a mortal body, his very lifeblood became a source of incredible power; every drop spilled was returned tenfold with a fierce, burning energy. However this newfound gift infuriated Huskar, for in his rescue from the Nothl, Dazzle had denied him a place among the gods. He had been denied his own holy sacrifice. In time the elders of the order sought to expand their influence and Huskar, they agreed, would be a formidable tool in their campaign. Yet becoming a mere weapon for the order that denied him his birthright only upset him further. As the first embers of war appeared on the horizon, he fled his ancestral home to find new allies, all the while seeking a cause worthy of unleashing the power his total sacrifice could bring.

STATS

25
15
1
LEVEL
2,023
1,187
549
HIT POINTS
962
507
234
MANA
120-129
76-85
42-51
DAMAGE
9
4
1
ARMOR
 
1800 / 800
SIGHT RANGE
400
ATTACK RANGE
1400
MISSILE SPEED

ABILITIES

Inner Vitality

Unlocks the regenerative power of a friendly unit, with healing based upon its primary attribute. If the target is below 40% it will heal faster. Lasts 16 seconds.
Mana CostMANA COST: 170/170/170/170
CooldownCOOLDOWN: 25
ABILITY: UNIT TARGET
AFFECTS: ALLIED HEROES
HP REGEN: 2 / 4 / 6 / 8
BONUS FROM ATTRIBUTE: 5% / 10% / 15% / 20%
BONUS WHEN HURT: 15% / 30% / 45% / 60%
While Huskar has little use for magic, this minor enchantment was learned from the Dazzle and the Dezun priests, to be used in times of great injury.

Burning Spear

Huskar sets his spears aflame, dealing damage over time with his regular attack. Multiple attacks will stack additional damage. Each attack drains some of Huskar's health. Lasts 7 seconds. Burning Spears is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.
Mana CostMANA COST: 0/0/0/0
CooldownCOOLDOWN: 0
ABILITY: AUTO-CAST, UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE: MAGICAL
DAMAGE: 5 / 10 / 15 / 20
HEALTH COST: 15
The Sacred Warrior ignites his weaponry after marking it with his own blood - causing far greater pain than he himself feels.

Berserker's Blood

Huskar's injuries feed his power, giving increased attack speed and magic resistance based on missing health.
ABILITY: PASSIVE
BONUS ATTACK SPEED: 8 / 12 / 16 / 20
BONUS RESISTANCE: 4% / 5% / 6% / 7%
After losing his birthright, Huskar gained a lethality in physical combat that is only heightened as his own blood is spilled.

Life Break

Huskar draws upon his health to break an enemy's life, leaping at a target within attack range to inflict a percentage of that hero's current HP, and slow at the cost of his own vitality. While leaping, Huskar is magic immune. Slow lasts 5 seconds. Upgradable by Aghanim's Scepter.
Mana CostMANA COST: 0/0/0
CooldownCOOLDOWN: 45/30/15
ABILITY: UNIT TARGET
AFFECTS: ENEMY UNITS
DAMAGE: MAGICAL
SLOW: 50%
DAMAGE TAKEN: 40% / 35% / 30%
DAMAGE DEALT: 50%
SCEPTER COOLDOWN: 4
SCEPTER DAMAGE DEALT: 65%

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